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Pelicans, as the Fighter will probably make it turn around and expose it's weak spot to your Main Firing Range. The Fighter Bay can be handy when a tactical retreat is required, as the enemy ship will always attack your Fighter first. This should be enough to defeat the enemy. If you see the enemy destroying your Fighter, then shoot the Missiles immediately. Do not close up quickly, as they will concentrate on attacking you, and then you won't be able to fight back, due to the Rifles being very slow. If the Fighter manages to draw their attention, then approach slowly, and shoot them with the Sniper Rifle. Though, it is weaker than a lot of other ships. Upon seeing the opponent, send your Fighter to attack it. It is unusually highly armed, starting with 1 Fighter Bay and 2 Missile Launchers, which would generally be enough to destroy an enemy ship. The Squid is a very powerful chassis, if used well. Standard Ship Pieces: 4x Standard Thruster, 1x Fighter Bay, 2x Railed Sniper Cannon, 2x Missile Launcher, 2x Hull Block. Instead, strap on one of two power plants and then coat them with either armor or thrusters, then put in plasma, then put in shields. It's only disadvantage is that rapid usage of the Laser Beams, along with Energy Shields, can cripple it's energy quickly, leaving it open to attacks.
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Once you approached, then try to circle around the enemy, with them being unable to strike back, and you hitting massively. When you find your opponent in the radar, then approach with you being a few squares away, so you'll be able to engage him from a distance. However, when equipped with Booster Rockets it can quickly navigate in and out of trouble. If you control a Dragon, the always get in a good angle, even though your Lasers will hit, your Plasma Ball might not - which should. It is a relatively fast, maneuverable ship capable of heavy damage from it's twin Laser Beams. You might find this ship very slow to escape a heavy barrage, so be ready for anything.
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lily-livered - an insult for someone who displays cowardice.landlubber - a person who is uncomfortable, or not incredibly skilled, at sea.give no quarter - show no mercy pirates raised a red flag to threaten no quarter.dead men tell no tales - the reason given for leaving no survivors.dance with Jack Ketch - to hang (Jack Ketch was slang for the hangman).cleave him to the brisket - cut a man nearly in half with a sword.blow the man down - it possibly means getting knocked to the ground or killed (found in a 19th-century sea shanty).black spot - a death threat (found in Treasure Island by Robert Louis Stevenson).bilge-sucking - an insult indicating someone drank dirty bilge water from the bottom of the ship.Need to threaten or insult someone in pirate lingo?